BabylonDreams – Alexander & Monika Kucera GbR


BabylonDreams is a team of skilled, award winning freelance artists, that provides excellent work for visual effects, character animation and visualizations.

We are able to plan your entire visual effects production for you or help out in specific areas. We also love to animate characters, mascots and whatever comes our way. Telling stories and creating stunningly beautiful images is our goal for your product or project.

We offer:

Visual Effects

  • On-Set Supervision
  • Complete Visual Effects Supervision for your production
  • Visual Effects Producing and Coordination
  • Post-Production for Feature Films and Television

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Character Animation

  • Hand drawn animation
  • 3D Character animation including:
    • Character Design
    • 3D Modeling
    • Rigging
    • Animation
    • Rendering

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Product/Architectural Visualization

  • Architectural Visualizations as stills or walkthroughs
  • Product Visualizations for commercials, print or web

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Andy’s Airplanes is a childrens series that follows Andy and his best friend Yaygrr, the ferret, on adventures to all corners of the globe to meet new friends, learn about different cultures and, of course, do the one thing Andy loves best… fly airplanes. Andy’s adventures most often start in his bedroom, where he invites us on his next great adventure. He shows us where we are going on the big map and then wastes no time getting started. Some might think that Andy’s adventures are all imagined and that he never actually leaves his room, but Andy always returns from an adventure with a souveni…

This project consists of five 1:30-2:00 minute clips about Castrol’s new oil product Vecton. We worked together with Space Digital to create the compelling story of motor oil and engine wear and tear. Our task in this endeavour was to create the imagery for the fully digital flights inside a truck engine. These flights visualise what happens to an engine that is not using—the proper—motor oil and how Castrol Vecton helps you avoid engine damage. Some stats about our part in the Castrol engine project: ~100 man hours ~26404 GHzH of render time 1 producing ~30075 3D frames (130GB) and…